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	<title>Tapir Games Blog</title>
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	<link>http://blog.tapirgames.com</link>
	<description>make fun online games</description>
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			<item>
		<title>Color Infection 2</title>
		<link>http://blog.tapirgames.com/2008/11/05/color-infection-2/</link>
		<comments>http://blog.tapirgames.com/2008/11/05/color-infection-2/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 07:18:07 +0000</pubDate>
		<dc:creator>Tapir</dc:creator>
				<category><![CDATA[Dev Log]]></category>

		<guid isPermaLink="false">http://blog.tapirgames.com/?p=95</guid>
		<description><![CDATA[All level designs are done. The sequel is much more challenging than the first one. But it will be released after the online level editor is finished. So please wait. If everything is ok, it should be released in a month.
(Update: The release of Color Infection 2 will be delayed. I will try my best [...]]]></description>
			<content:encoded><![CDATA[<p>All level designs are done. The sequel is much more challenging than the first one. But it will be released after the online level editor is finished. So please wait. <span style="text-decoration: line-through;">If everything is ok, it should be released in a month</span>.</p>
<p>(<em><strong>Update</strong></em>: The release of Color Infection 2 will be delayed. I will try my best make it out before Christmas. In fact, the editor almost done, but I want to make the editor more powerful. )</p>
<p>It is released. <strong><a href="http://www.tapirgames.com/Games/ColorInfection2">Hope you enjoy it</a></strong>.</p>
]]></content:encoded>
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		<title>The Mystery of Math Solitaire</title>
		<link>http://blog.tapirgames.com/2008/11/05/the-mystery-of-math-solitaire/</link>
		<comments>http://blog.tapirgames.com/2008/11/05/the-mystery-of-math-solitaire/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 07:07:09 +0000</pubDate>
		<dc:creator>Tapir</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Math Solitaire]]></category>

		<guid isPermaLink="false">http://blog.tapirgames.com/?p=90</guid>
		<description><![CDATA[Long long ago, I learned a solitaire game:

first remove the Jokers from the 54 cards,
then you will be given 4 solitaire cards randomly in the remaining 52 cards.
your goal is to get 24 by operating the 4 cards with addition, subtraction, multiplication, division. Each cards must be used once and only once.

For example, give you [...]]]></description>
			<content:encoded><![CDATA[<p>Long long ago, I learned a solitaire game:</p>
<ol>
<li>first remove the Jokers from the 54 cards,</li>
<li>then you will be given 4 solitaire cards randomly in the remaining 52 cards.</li>
<li>your goal is to get 24 by operating the 4 cards with addition, subtraction, multiplication, division. <strong>Each cards must be used once and only once</strong>.</li>
</ol>
<p>For example, give you 4 cards: 1, 3, 9, 7, you can get 24 from (1 + 7) × (9 ÷ 3). There are exactly some cases without solutions, for example: 5, 5, 7, 9. But the success rate is very high. In all 1820 cases, there are only 474 cases without solutions (<em>here fraction is not supported</em>). This means about 74% of all cases are solvable.</p>
<p>One week ago, I decided to implement this game with flash. When it is almost done, an idea arised suddenly: how about change the rule to &#8220;<strong>give you 5 cards randomly, then your goal is to get the value of one card by operating the the other 4 cards with addition, subtraction, multiplication and division, each of the other 4 cards must be used once and only once</strong>&#8220;. Then I try it. Surprisingly, the success rate is even higher than the old one. In all 6188 cases, only 860 cases have no solutions, which means about 86% of all cases are solvable (solvable turns, see definitions below). Now I have decided to adopt the new rule for this game (named Math Solitaire).</p>
<p>Below, we name <strong>Case</strong> as <strong>Turn</strong>. A turn is represented as <em>(a, b, c, d, e)</em>. For each turn there are 5 <strong>puzzle</strong>s: <em>(a, b, c, d)=&gt;e, (a, b, c, e)=&gt;d</em>,  <em>(a, b, e, d)=&gt;c,</em> <em> (a, e, c, e)=&gt;b</em> and <em>(e, b, c, e)=&gt;a</em>.</p>
<p>Above statistics is get under 2 more minor rules:</p>
<ul>
<li>It is valid if the 5 numbers in a turn are a same value. In reality, with only one solitaire set, this is impossible.</li>
<li>The intermediate results must not be a fraction, for example, (1/3 + 3) × 3 = 10 is not a valid solution for <em>(3, 3, 3, 1) =&gt;10</em>.</li>
</ul>
<p>Generally, if one of the 5 puzzles in a turn is solvable, then others are also solvable. But sometimes, it is not true. For example, <em> (13, 13, 2, 10) =&gt; 2</em> has solutions, but (<em>13, 13, 2, 2) =&gt; 10</em> has no solutions <a href="http://www.math.utah.edu/~pa/math/0by0.html">if 0 divide 0 is not valid or not defined</a>. We call a turn as <strong>Solvable Turn</strong> once one puzzle in the turn is solvable. We call a turn as <strong>Good Solvable Turn</strong> if all the 5 puzzles in the turn are solvable. We call a solvable turn as <strong>Bad Solvable Turn</strong> if one puzzle in the turn is unsolvable. We call a turn as <strong>Simple Turn</strong> if the turn can be  represented as <em>(a, a, c, c, e)</em>, in other words, b=a, d=c. A simple turn at least has one solution (a &#8211; a) × e + c = c for puzzle <em>(a, a, c, e)=&gt;c</em>.  So a simple turn is absolutely a solvable turn. A bad solvable turn must be a simple turn. But a simple turn is not always a bad solvable turn. If a simple turn is not a bad solvable turn, then it must be a good solvable turn.</p>
<p>As mentioned above, there are 6188 turns and 5328 solvable turns. Among these solvable turns, there are 392 bad solvable turns, 1183 simple turns, 4936 good solvable turns.</p>
<p>Only good solvable turns are packed In this game.</p>
<p>Some variations for this game:</p>
<ul>
<li> support extraction and power operations.</li>
<li> support fraction as the intermediate results, for example, (1 / 3 + 3) × 3 = 10.</li>
<li> the operands must be less than 10 (Jacks, Queens and Kings are also removed).</li>
<li> set the result value as a specified number (4 randoms + 24 is one case of this variation).</li>
</ul>
<p>The game will be released in this month.</p>
<p>Not only can this game be played online, but also can be played with friends in a party or in camping.</p>
]]></content:encoded>
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		<title>Faq about Color Infection</title>
		<link>http://blog.tapirgames.com/2008/09/13/faq-about-color-infection/</link>
		<comments>http://blog.tapirgames.com/2008/09/13/faq-about-color-infection/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 18:01:59 +0000</pubDate>
		<dc:creator>Tapir</dc:creator>
				<category><![CDATA[Dev Log]]></category>

		<guid isPermaLink="false">http://blog.tapirgames.com/?p=67</guid>
		<description><![CDATA[Q: Did you use Box2d?
A: Yes.  I use the actionscript 3 port. Box2d physics engine is very cool!
Q: Do u use phun to do this?
A: No. I use my in-house editor. But the editor is much like phun. The editor is very not mature now. I will open source it later when it is a [...]]]></description>
			<content:encoded><![CDATA[<p>Q: <strong>Did you use <a href="http://box2d.org/">Box2d</a>?</strong></p>
<p>A: Yes.  I use the <a href="http://box2dflash.sourceforge.net/">actionscript 3 port</a>. Box2d physics engine is very cool!</p>
<p>Q: <strong>Do u use <a href="http://www.phunland.com">phun</a> to do this?</strong></p>
<p>A: No. I use my in-house editor. But the editor is much like <a href="http://www.phunland.com">phun</a>. The editor is very not mature now. I will open source it later when it is a bit mature. BTW, I learned many from <a href="http://www.phunbox.net/">phunbox</a>.</p>
<p>Q. <strong>Game&#8217;s well made enough, but way too slow. </strong></p>
<p>A: Now the time scale element has been intrduced. You can press 0-9 to set time scale factor as the corresponding number. You can also press ~ or / in numpad to set the time scale factor as 0.5. Time scale with value of 0.5 means slow motion. Value 0 means pause the simulation. Value larger than 1 means fast lens</p>
<p>Q: <strong>Why only one level has green ball?</strong></p>
<p>A: In later series, there will be more green ball levels. In the first version, I just make this design element claimed.</p>
<p>Q: <strong>Major flaw: the balls do not bounce. How do you have games that claim to be physics but the balls do not bounce? at all?</strong></p>
<p>A: Most of them are steel balls. Only a few elastic balls in the game. And yes, sorry for the poor gfx representing. Now all balls looks the same. :(</p>
<p>Q: <strong>Its not loading for me.</strong></p>
<p>A: Sorry. I really don&#8217;t know what is the cause. But it seems most people haven&#8217;t encountered this problem. Maybe you should update your flash player.</p>
<p>Q: <strong>Will you add a lvl creator?</strong></p>
<p>A: Yes.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Color Infection is listed on frontpage of kongregate</title>
		<link>http://blog.tapirgames.com/2008/09/13/color-infection-is-listed-on-frontpage-of-kongregate/</link>
		<comments>http://blog.tapirgames.com/2008/09/13/color-infection-is-listed-on-frontpage-of-kongregate/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 18:01:53 +0000</pubDate>
		<dc:creator>Tapir</dc:creator>
				<category><![CDATA[Dev Log]]></category>

		<guid isPermaLink="false">http://blog.tapirgames.com/?p=64</guid>
		<description><![CDATA[It is some surprised. Never except my current games can be listed on frontpage of kongregate. Now the gfx and sfx of my games are very poor.

Very thanks, kong.
]]></description>
			<content:encoded><![CDATA[<p>It is some surprised. Never except my current games can be listed on frontpage of kongregate. Now the gfx and sfx of my games are very poor.</p>
<p><a href="http://blog.tapirgames.com/wp-content/uploads/2008/09/color_infection_on_kong_front_page-sep-13.jpg"><img class="size-full wp-image-66" title="color_infection_on_kong_front_page-sep-13" src="http://blog.tapirgames.com/wp-content/uploads/2008/09/color_infection_on_kong_front_page-sep-13.jpg" alt="Color Infection on Kongregate Front Page" width="606" height="444" /></a></p>
<p>Very thanks, <a href="http://www.kongregate.com/games/tapir/color-infection">kong</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Color Infection</title>
		<link>http://blog.tapirgames.com/2008/09/09/color-infection/</link>
		<comments>http://blog.tapirgames.com/2008/09/09/color-infection/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 17:44:21 +0000</pubDate>
		<dc:creator>Tapir</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Color Infection]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">http://blog.tapirgames.com/?p=34</guid>
		<description><![CDATA[Color Infection is physics puzzle game. The game is based on the same framework of pDecathlon. Like pDecathlon, the goal of the game is to infect all yellow balls with brown color by colliding them with brown balls. But there is one more rule, keep green balls from being infected. Not like pDecathlon, the game [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tapirgames.com/Games/ColorInfection"><em><strong>Color Infection</strong></em></a> is physics puzzle game. The game is based on the same framework of <a href="http://www.tapirgames.com/Games/PDecathlon"><em>pDecathlon</em></a>. Like <em>pDecathlon</em>, the goal of the game is to infect all yellow balls with brown color by colliding them with brown balls. But there is one more rule, keep green balls from being infected. Not like <em>pDecathlon</em>, the game focuses on puzzle solving. Although the puzzles in most levels are very easy, there are exactly some levels need hard thinking.</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong><a href="http://www.tapirgames.com/Games/ColorInfection">Play Color Infection</a></strong></span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>pDecathlon</title>
		<link>http://blog.tapirgames.com/2008/09/09/pdecathlon/</link>
		<comments>http://blog.tapirgames.com/2008/09/09/pdecathlon/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 17:23:21 +0000</pubDate>
		<dc:creator>Tapir</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[hardest]]></category>
		<category><![CDATA[pDecathlon]]></category>
		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://blog.tapirgames.com/?p=23</guid>
		<description><![CDATA[pDecthlon is a physics skill game. There are 10 game modes in it. Each mode is assigned an athletic event name (although some namings are not very relevant). The goal of the game is to infect all yellow balls with brown color by colliding them with brown balls. There are some puzzle elements in the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tapirgames.com/Games/PDecathlon"><em><strong>pDecthlon</strong></em></a> is a physics skill game. There are 10 game modes in it. Each mode is assigned an athletic event name (although some namings are not very relevant). The goal of the game is to infect all yellow balls with brown color by colliding them with brown balls. There are some puzzle elements in the game, but the puzzles are very simple and easy.</p>
<p>The difficulties (skill not puzzle) become harder and harder with levels going forward. The latter levels are almost impossible missions. You need luck to finish them.</p>
<p>The game is based on <a href="http://box2d.org/" target="_blank">Box2d physics engine</a> (<a href="http://box2dflash.sourceforge.net/" target="_blank">as3 port</a>).</p>
<p style="text-align: center;"><strong><span style="text-decoration: underline;"><a href="http://www.tapirgames.com/Games/PDecathlon">Play pDecthlon</a></span></strong></p>
]]></content:encoded>
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		<title>Gravity Flip</title>
		<link>http://blog.tapirgames.com/2008/09/09/gravity-flip/</link>
		<comments>http://blog.tapirgames.com/2008/09/09/gravity-flip/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 16:47:12 +0000</pubDate>
		<dc:creator>Tapir</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gravity Flip]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">http://blog.tapirgames.com/?p=13</guid>
		<description><![CDATA[Gravity Flip is a by-product of Teleporter Twins. The game control is same as Teleporter Twins. Instead of the function of teleporters, gravity controller is introduced. From level 3, the direction of the gravity can be flipped by pressing the S key or DOWN arrow key. This makes some impossible missions can be finished now.
Because [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tapirgames.com/Games/GravityFlip"><em><strong>Gravity Flip</strong></em></a> is a by-product of <a href="http://www.tapirgames.com/Games/TeleporterTwins"><em>Teleporter Twins</em></a>. The game control is same as <em>Teleporter Twins</em>. Instead of the function of teleporters, gravity controller is introduced. From level 3, the direction of the gravity can be flipped by pressing the S key or DOWN arrow key. This makes some impossible missions can be finished now.</p>
<p>Because this is not a formal game. There are only 13 levels. Please <strong><span style="text-decoration: underline;"><a href="http://www.tapirgames.com/Games/GravityFlip">enjoy it</a></span></strong>.</p>
]]></content:encoded>
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		<title>Teleporter Twins</title>
		<link>http://blog.tapirgames.com/2008/09/09/teleporter-twins/</link>
		<comments>http://blog.tapirgames.com/2008/09/09/teleporter-twins/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 16:31:43 +0000</pubDate>
		<dc:creator>Tapir</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[Teleporter Twins]]></category>

		<guid isPermaLink="false">http://blog.tapirgames.com/?p=7</guid>
		<description><![CDATA[Teleporter Twins is the first official game developed by TapirGames. It is a puzzle game. The mechanism of the game is very simple. A teleporter twins pair can transport boxes from the back of one of the twins to the front of the other. With this special ability, teleporter twins pairs can finish many impossible [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.tapirgames.com/Games/TeleporterTwins"><em>Teleporter Twins</em></a> </strong>is the first official game developed by TapirGames. It is a puzzle game. The mechanism of the game is very simple. A teleporter twins pair can transport boxes from the back of one of the twins to the front of the other. With this special ability, teleporter twins pairs can finish many impossible tasks. This is also the reason for why the original name of the game is called <a href="http://www.kongregate.com/games/tapir/box-heroes-telporter" target="_blank"><em><strong>Box Heros &#8211; Telporter</strong></em></a>.</p>
<p>To play the game, use mouse to select the target box, then use AD keys or LEFT-RIGHT arrow keys to roll the target box. The target box can also be rolled by left-clicking (then either hold the mouse or not) an area without be occupied by boxes in the game field.</p>
<p>Now there are some <a href="http://www.youtube.com/results?search_query=&quot;teleporter+twins&quot;" target="_blank">level solutions on youtube</a>. But please notice, the design of some levels have been modified since the solution videos were uploaded.</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong><a href="http://www.tapirgames.com/Games/TeleporterTwins">Play Teleporter Twins</a></strong></span></p>
<p><em><strong>Warning</strong></em>: <em>Some levels are very hard. To finish the game, IQ must be higher than average level</em>.</p>
]]></content:encoded>
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		<title>Hello world!</title>
		<link>http://blog.tapirgames.com/2008/07/13/hello-world/</link>
		<comments>http://blog.tapirgames.com/2008/07/13/hello-world/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 13:20:32 +0000</pubDate>
		<dc:creator>Tapir</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[tapirgames]]></category>
		<category><![CDATA[welcome]]></category>

		<guid isPermaLink="false">http://blog.tapirgames.com/?p=1</guid>
		<description><![CDATA[Welcome to TapirGames. TapirGames is a game studio dedicated to making fun online games.
]]></description>
			<content:encoded><![CDATA[<p>Welcome to TapirGames. TapirGames is a game studio dedicated to making fun online games.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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